Posts Tagged model
So this is my final submission for the GameArtisans chibi mini comp… I’m calling it a work-in-progress because I’m still pretty damn unhappy with the texture (sooooo much to do still….), but you know, deadlines are deadlines, so here it for now. ‘Zah!
Mannnnn I’m out of practice speed modeling. I’m so lame.
Lock in 90 minutes in Maya, with a quick mental ray render afterwards.
I did a lot of 30- and 10-second sketches that I’m even more out of practice on too, but until I get a big scanner or someone buys me an Inkling, they’re going to stay on the paper for a while longer.
I’ve been trying to practice texturing more. So look! I made you all a tiny Guru-guru. Eventually I’ll rig him and give him some angry texture swaps, but this is where he’s at for now.
Maya viewport with no lights.
1490 tris, 512×512 color map