Posts Tagged art
So this is my final submission for the GameArtisans chibi mini comp… I’m calling it a work-in-progress because I’m still pretty damn unhappy with the texture (sooooo much to do still….), but you know, deadlines are deadlines, so here it for now. ‘Zah!
I’m assuming it’s pretty shivery in hell right now, being as I actually finished some things. Been trying to practice more current-gen (or at least less blatantly past-gen) modeling and texturing. It was fun, and I’m going to go make something that hasn’t even heard of spec maps now.
Greenhouse built in UDK, modeled in Maya, textured in Photoshop and nDo2, and weighing in at either 9300 or 3800 tris depending on whether you feel like counting instances.
This mighty kitchen has been forged of the same programs mentioned above and throwing around about 6500 tris. Also I learned all sorts of fun things about custom materials and it was awesome.
Mannnnn I’m out of practice speed modeling. I’m so lame.
Lock in 90 minutes in Maya, with a quick mental ray render afterwards.
I did a lot of 30- and 10-second sketches that I’m even more out of practice on too, but until I get a big scanner or someone buys me an Inkling, they’re going to stay on the paper for a while longer.
I’ve been trying to practice texturing more. So look! I made you all a tiny Guru-guru. Eventually I’ll rig him and give him some angry texture swaps, but this is where he’s at for now.
Maya viewport with no lights.
1490 tris, 512×512 color map
Sketches from the last two days. I think I might keep the chair, I kinda like him…
Chair took just over three hours. Slowwwwwwwwww.:(
Battery took about 30 minutes.
Did this yesterday because I was home sick (feh).
Smooth preview stove and wireframes.
Quick AO render of what is, for now, a phenomenally clean kitchen.
Figured I’d go ahead and drop a few speed models I’ve done this week in here.
Just under one hour.
About 20 minutes.
Just over two hours for both.
I know, gross, right?
Flash and I have been in friendly fisticuffs for about a week now. It’s been fun, largely because it’s just curvy vertex-pushing, so it’s familiar.
I’ll be honest, I’m mostly just writing this because I want to show off less ugly stuff.
More ugly as I have to get into animating. May god have mercy on your eyes then.