Archive for category high-poly
Trying to make a realistic (quote unquote) Magnemite. A little more work on the screws and then he’s off to Zbrush.
SNES controller. Somewhere between 120 and 150 minutes, did a bad job tracking.
Mannnnn I’m out of practice speed modeling. I’m so lame.
Lock in 90 minutes in Maya, with a quick mental ray render afterwards.
I did a lot of 30- and 10-second sketches that I’m even more out of practice on too, but until I get a big scanner or someone buys me an Inkling, they’re going to stay on the paper for a while longer.
And the sad, sad beginnings of my foray into rendering.
Remote control, hour and a half.
NES controller, also 1 hour 30 minutes.
Me goofing around with various mental ray and Maya materials.
I guess I should probably model something that isn’t a control next time.
Sketches from the last two days. I think I might keep the chair, I kinda like him…
Chair took just over three hours. Slowwwwwwwwww.:(
Battery took about 30 minutes.
A quick AO render and wireframes of the high-poly version of the kitchen. I might do a render with real materials on here at some point if I want to be intolerably smug, but I’ll probably just jump straight into the game-res modeling.
Did this yesterday because I was home sick (feh).
Smooth preview stove and wireframes.
Quick AO render of what is, for now, a phenomenally clean kitchen.