Archive for category assets
Magnemite WIP and sketch

Trying to make a realistic (quote unquote) Magnemite. A little more work on the screws and then he’s off to Zbrush.

SNES controller. Somewhere between 120 and 150 minutes, did a bad job tracking.
BAM! New environments!
Posted by hadidjah in assets, environments on November 16, 2011
I’m assuming it’s pretty shivery in hell right now, being as I actually finished some things. Been trying to practice more current-gen (or at least less blatantly past-gen) modeling and texturing. It was fun, and I’m going to go make something that hasn’t even heard of spec maps now.


Greenhouse built in UDK, modeled in Maya, textured in Photoshop and nDo2, and weighing in at either 9300 or 3800 tris depending on whether you feel like counting instances.


This mighty kitchen has been forged of the same programs mentioned above and throwing around about 6500 tris. Also I learned all sorts of fun things about custom materials and it was awesome.
I should probably update….
Posted by hadidjah in assets, environments on November 11, 2011
As mentioned above, updates as to what I’ve been doing, besides being a jerk, and instead of daily 3D sketches like I should be, shall now follow:

Kitchen corner in UDK, about 5800 tris.

Greenhouse corner in UDK, about 7000 tris with instances, 3300 tris without.
They’re *mostly* textured at this point… Mostly… But you just get detail lighting for now.
Lock Sketch
Mannnnn I’m out of practice speed modeling. I’m so lame.

Lock in 90 minutes in Maya, with a quick mental ray render afterwards.
I did a lot of 30- and 10-second sketches that I’m even more out of practice on too, but until I get a big scanner or someone buys me an Inkling, they’re going to stay on the paper for a while longer.
A few more speed models….
Posted by hadidjah in assets, high-poly, materials and rendering on May 7, 2011
And the sad, sad beginnings of my foray into rendering.

Remote control, hour and a half.

NES controller, also 1 hour 30 minutes.

Me goofing around with various mental ray and Maya materials.
I guess I should probably model something that isn’t a control next time.
Sketches from the last two days. I think I might keep the chair, I kinda like him…

Chair took just over three hours. Slowwwwwwwwww.:(

Battery took about 30 minutes.
Final(ly) high-poly kitchen
Posted by hadidjah in assets, environments, high-poly on April 17, 2011
A quick AO render and wireframes of the high-poly version of the kitchen. I might do a render with real materials on here at some point if I want to be intolerably smug, but I’ll probably just jump straight into the game-res modeling.

My stove, high-poly edition
Did this yesterday because I was home sick (feh).

Smooth preview stove and wireframes.

Quick AO render of what is, for now, a phenomenally clean kitchen.
Today’s (and Yesterday’s) Proxy Models
More speed models pieces from the past two days. I forgot to time them, because I suck, and because they’re just going to get baked to real models for a kitchen scene eventually anyhow.


Speed Models
Figured I’d go ahead and drop a few speed models I’ve done this week in here.

Just under one hour.

About 20 minutes.

Just over two hours for both.