Sept. 15-21 sketches
Sketches from trains, buses and lunch breaks this past week. I didn’t get as many done as I should have… It was a pretty exhausting week. But I got the obligatory random naked girl, ensuring that my mother will continue to be ashamed of my internet presence.:)
Wee Probot Model II: Probot Another Day
Posted by hadidjah in 3D, characters on September 17, 2012
After gathering up a few critiques from some helpful friends and strangers, here’s the updated version: a much better normal map, boosted emissive and less washed-out lighting. I’m much happier with it now.
(Again, the original probot design is from Carbine‘s WildStar.)
Specs: 1878 tris, 512×512 color+alpha, spec+gloss, normal and glow
Software: Maya, Photoshop, nDo2 (displayed in UDK)
(Updated 09/22 to reflect a few last tweaks I did to the model.)
Wee Probot Model
Posted by hadidjah in characters on September 16, 2012
I just finished up this little probot fellow (gleefully stolen from Carbine‘s WildStar) as bit of practice working with more stylized textures. I’m pretty happy with how it came out, but man have I got a ways to go.
Specs: 1878 tris, 512×512 color+alpha, spec+gloss, normal and glow
Software: Maya, Photoshop, (displayed in UDK)
Train sketches from 11-14
Sketches from the past four days (three, really, because I was lame and missed a day). Featuring animals that are almost like normal animals, but then ruin it by being not actually an armadillo or a rabbit.
I might, possibly, be the worst ever at drawing robots.c:
Critter sketches
Just some critters I’ve been drawing the past few days on the train to start getting back into my daily habits. Good grief I’m rusty.:P
Magnemite WIP and sketch

Trying to make a realistic (quote unquote) Magnemite. A little more work on the screws and then he’s off to Zbrush.

SNES controller. Somewhere between 120 and 150 minutes, did a bad job tracking.





